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Koshka
Jungle.png
Kos-icon.png
Hit-and-run assassin
Description
Offense (Melee)
10
 
Defense
3
 
Team Utility
3
 
Mobility
8
 
Difficulty
Easy
Release Date
N/A (pre-release)
Price
6000 GLORY / 780 ICE

Introduction

Koshka is an in-your-face assassin adept at getting the kill and then getting out. She should focus on assassinating weak targets and locking down the most lethal enemy. She is extremely fast at clearing jungle camps, making her an ideal jungler. Confident players will even invade the enemy-side jungle for fun and profit.

Stats (Level 1 - 12)

Health 792 - 1595 Armor 20 - 86
Energy 280 - 643 Shield 20 - 86
Weapon 79 - 164 Range 1.7
Atk Speed 100% - 109% Move Speed 3.25

Abilities

[Perk] Bloodrush

KosP.png

Koshka gains 2.5 move speed for 4s whenever she deals damage with her abilities.

[A] Pouncy Fun

KosA.png

Koshka dashes to the target enemy and deals damage. Resets basic attack cooldown on activation.

STATS LVL1 LVL2 LVL3 LVL4 LVL5 CRYSTAL
RATIO %
WEAPON
RATIO %
Cooldown 8 7.5 7 6.5 6
Energy Cost 30 35 40 45 55
Damage 75 130 185 240 350 130%

[B] Twirly Death

KosB.png

Koshka twirls, damaging all enemies around her. Her next 2 basic attacks within 10 seconds deal bonus crystal damage and have reduced cooldown. Resets basic attack cooldown on activation.

STATS LVL1 LVL2 LVL3 LVL4 LVL5 CRYSTAL
RATIO %
WEAPON
RATIO %
Cooldown 6 6 6 6 5
Energy Cost 40 50 60 70 80
Damage 80 120 160 200 280 80%
Bonus Damage 35 50 65 80 110 140%

[Ult] Yummy Catnip Frenzy

KosU.png

Koshka leaps at her target then launches into a flurry of slashes, stunning the target for the entire 2.2 second duration. Koshka will cancel her ult if the stun is reflex blocked.

STATS LVL1 LVL2 LVL3 CRYSTAL
RATIO %
WEAPON
RATIO %
Cooldown 80 65 50
Energy Cost 120 150 180
Total Damage 350 575 800 120%

Tips

  • Hover on the edge of battle and pounce in to kill someone with low health. Then, get out just as fast!
  • Use Koshka's ultimate to lock down the most dangerous opponent or to cancel enemy ultimates such as Adagio's.
  • When possible, run out and use Twirly Death first. Then, close the gap with Pouncy Fun when they try to flee.

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